提交歷史

作者 SHA1 備註 提交日期
  Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 年之前
  Ivan Savenko 45a3d04d25 Fix simturns termination check 1 年之前
  Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder 1 年之前
  Ivan Savenko cd526a5e15 Send notifications when simultaneous turns end 1 年之前
  Ivan Savenko a3adfcf7a7 Do not attempt to start a new turn on game end 1 年之前
  Ivan Savenko 80b82cc026 Remove invalid assert - may trigger on human player defeat 1 年之前
  Ivan Savenko 18c0217679 Relaxed ordering requirements - player can start turn even if players 1 年之前
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 年之前
  nordsoft d7d435dcb7 Add game pause 2 年之前
  Ivan Savenko 5b21a5ffbc Simturn duration is now part of StartInfo 2 年之前
  Ivan Savenko a9dbd08dec Compute player contacts only once on turn start 2 年之前
  Ivan Savenko 623fb2a63e Do not allow visiting objects blocked by visit of another player 2 年之前
  Ivan Savenko 541f7590c5 Add simple detection of player-player contact 2 年之前
  Ivan Savenko 64c43c91dc Added hardcoded min/max simturns duration 2 年之前
  Ivan Savenko b2f30f78fa Allow one AI and human to act simultaneously 2 年之前
  Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack 2 年之前
  nordsoft 98f7ed9dfd Implement player start turn query 2 年之前
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
  Ivan Savenko 940bdcee3e Fixes according to review 2 年之前
  Ivan Savenko f9410145d6 Fix handling of "7 days without town" loss condition 2 年之前
  Ivan Savenko a19cdb57ba Fix handling of turn order in case of player defeat 2 年之前
  Ivan Savenko d83aa828f6 Fix turn ending 2 年之前
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class 2 年之前