Commit History

Author SHA1 Message Date
  Ivan Savenko c77f8482e3 Replaced event handling break system with key capturing 2 years ago
  Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler 2 years ago
  Ivan Savenko 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2 years ago
  Ivan Savenko 6012e0cb45 Minor code reorganization 2 years ago
  Ivan Savenko d5d0ca96a8 Minor fixes and cleanup 2 years ago
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject 2 years ago
  Ivan Savenko 008a1ebec4 split massive handleCurrentEvent method into per-event parts 2 years ago
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method 2 years ago
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class 2 years ago
  Ivan Savenko f84c2c3bb5 Removed getFrameDeltaMilliseconds from gui handler 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Ivan Savenko 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2 years ago
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 years ago
  Ivan Savenko e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2 years ago
  Ivan Savenko fd3933e589 Support for changing resolution without game restart 2 years ago
  Ivan Savenko 0000541291 Fixed map rendering 2 years ago
  Ivan Savenko b4e7093c01 Added IWindowHandler interface for OS screen/window utilities 2 years ago
  Ivan Savenko 28f41bb472 Moved remaining render-related code from CMT 2 years ago
  Ivan Savenko c688411bab Extracted window management from CMT to new class 2 years ago
  Ivan Savenko dea10e6091 Use more descriptive names for hotkeys 2 years ago
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system 2 years ago
  Ivan Savenko dfa2e2a349 Merge beta into develop 2 years ago
  Ivan Savenko 07230f3b47 Attempt to fix stack splitting on macos 2 years ago
  krs 3194999809 Add SHIFT + hover shortcut to show movement highlight while pressed. 2 years ago
  Ivan Savenko a8fe8c0f3b Converted timer event into tick event that is called every frame 2 years ago
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 years ago
  Ivan Savenko 2e69a4769d Implemented framerate limit option (not available in UI) 2 years ago
  Ivan Savenko 105d988624 Remove debug code 2 years ago
  Ivan Savenko 5fb5513572 Attempt to trace crash caused by iterator invalidation 2 years ago
  Ivan Savenko c976176453 Added additional buttons for movement speeds 2 years ago