Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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11 years ago |
Ivan Savenko
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2b9e074d54
- implements level limit (Mantis #1620)
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11 years ago |
Ivan Savenko
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0c5be52a42
Win/loss conditions based on logical expressions, yet another large
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11 years ago |
beegee1
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11ca1ec1f8
- Fixed custom main hero handling (map options)
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
beegee1
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56534bc3fb
- Bug fix to previous commit
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12 years ago |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 years ago |
beegee1
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42c2c29976
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
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12 years ago |
Ivan Savenko
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b20f8fd3d4
- fixed uninitialized access into modHander
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12 years ago |
beegee1
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7a3f5dc23b
- Replaced exceptions with assert for internal-API code
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
beegee1
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03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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12 years ago |
beegee1
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44bde4a1d3
- Fixed indentation for various files, sorry...
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12 years ago |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |