Commit History

Autor SHA1 Mensaxe Data
  alexvins 2cb86d84fa [refactor] %!s(int64=12) %!d(string=hai) anos
  alexvins 856c7feeba [refactor] %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1e90de3c9f Some more fixes for limiters and specialties. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 97db289d3c Parsing for CREATURE_TYPE_LIMITER %!s(int64=12) %!d(string=hai) anos
  alexvins 36469f406c Fix results of merge conflict with Warmonger. + more fixes to barseBonus. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger d7c9377843 - Parsing propagators and limiters %!s(int64=12) %!d(string=hai) anos
  alexvins 53b684180d [refactor] %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1807a8a536 - Bonus subtype will now be resolved using string identifiers. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  alexvins c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e36bc50504 - support for new heroes and hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2cd774fe42 - gcc 4.5 compatibility %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector %!s(int64=13) %!d(string=hai) anos
  mateuszb 652ea4036e * artifact bonuses are read from config file now %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko a602d7e9da - build system update %!s(int64=13) %!d(string=hai) anos
  DjWarmonger ecda63683e Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution. %!s(int64=13) %!d(string=hai) anos
  mateuszb af133ae758 * experimental support for bonus limiter/propagator loading from json (not turned on yet) %!s(int64=13) %!d(string=hai) anos
  mateuszb 8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 44cc848edc first part of town configuration: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger d56e7c568a Added full parser for Bonus structure, as described in http://wiki.vcmi.eu/index.php?title=Bonus_Format %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos