Ivan Savenko
|
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
|
2 lat temu |
Ivan Savenko
|
861a6849f9
Added possibility to define per-town tower icon for battle queue in siege
|
2 lat temu |
Tomasz Zieliński
|
475f835769
More style tweaks
|
3 lat temu |
Tomasz Zieliński
|
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
3 lat temu |
Tomasz Zieliński
|
2bd30556a3
Store TerrainType by havlue and handle by reference
|
3 lat temu |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 lat temu |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
3 lat temu |
Tomasz Zieliński
|
b20f649521
stash
|
3 lat temu |
Nordsoft91
|
ad01c7ffce
Vlc obstacles [part 1] (#888)
|
3 lat temu |
Andrey Filipenkov
|
cedc9a92ed
prevent crash when a mod from save file doesn't exist
|
3 lat temu |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 lat temu |
Andrii Danylchenko
|
3b1d271ae0
allow configurable battleground graphics
|
3 lat temu |
Nordsoft91
|
c4035134e5
New battlegrounds (#758)
|
3 lat temu |
Nordsoft91
|
aaa07e4d2e
New terrain support - part 1 (#755)
|
3 lat temu |
Dmitry Orlov
|
b1db6e26d1
Fix: nextPrimarySkill crash in case when probability values are incorrect
|
4 lat temu |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 lat temu |
Dmitry Orlov
|
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
|
4 lat temu |
John Bolton
|
a05ae78e67
Fixed lots of warnings.
|
5 lat temu |
John Bolton
|
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
|
5 lat temu |
godric3
|
f9ac46576b
Add description for bonuses from hero specialty
|
7 lat temu |
Fior.in
|
cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490)
|
7 lat temu |
Fior.in
|
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation (#480)
|
7 lat temu |
Karlis Senko
|
69330de89c
Avoid integer overflow and conversion related UB.
|
7 lat temu |
Henning Koehler
|
6ddcb079a4
Enabled new secondary skills to be created (#438)
|
7 lat temu |
Henning Koehler
|
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
|
7 lat temu |
Henning Koehler
|
6442842731
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
|
7 lat temu |
Henning Koehler
|
552bad08b3
added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater
|
8 lat temu |
Henning Koehler
|
f9a8cb2876
fixed formatting and other small issues
|
8 lat temu |
Henning Koehler
|
ee46862784
replaced JsonNode::isEmpty() with JsonNode::containsBaseData()
|
8 lat temu |
Henning Koehler
|
6414cd18e8
fixed bug with old specialty conversion
|
8 lat temu |