Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko bb7cf3ffbf Use existing callback method instead of custom one in AI il y a 11 mois
  Xilmi df21a77857 Battle-AI-improvements il y a 11 mois
  Ivan Savenko 5332ad59a4 Remove copy-pasted code il y a 11 mois
  Xilmi c838f5d0c2 Update BattleEvaluator.cpp il y a 1 an
  Xilmi 9a40577994 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  MichalZr6 259fcedc85 Fix flying units move into damaging obstacles il y a 1 an
  Xilmi d679ee72b9 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Laserlicht a1384bf47f defending, when not possible to attack invincible il y a 1 an
  Xilmi d4fd4ed670 Update BattleEvaluator.cpp il y a 1 an
  Xilmi 5999c6d891 Update BattleEvaluator.cpp il y a 1 an
  Xilmi 9361278f81 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Xilmi dfa992951b Revert "Merge branch 'fix-battle-ai' into develop" il y a 1 an
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat il y a 1 an
  Xilmi b489816d29 Merge branch 'fix-battle-ai' into develop il y a 1 an
  Xilmi 5ee7061ab7 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Andrii Danylchenko 3f916ab543 BattleAI: avoid standing in moat il y a 1 an
  Ivan Savenko 39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications il y a 1 an
  Xilmi 987a51cccb Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Ivan Savenko 36c1ed670f Support for configurable town fortifications il y a 1 an
  Andrii Danylchenko ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals il y a 1 an
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells il y a 1 an
  Xilmi 69dc32a128 Don't cast spells with below 0 score. il y a 1 an
  Xilmi bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth il y a 1 an
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable il y a 1 an
  Andrii Danylchenko 26609d7a4f BattleAI refactoring il y a 1 an
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way il y a 1 an
  Xilmi e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Xilmi a454ecfe38 Merge remote-tracking branch 'upstream/develop' into develop il y a 1 an