|  Ivan Savenko | 2d8a15f27c
							
							- all windows except for pregame\battles are now CWindowObject-based | 13 years ago | 
				
					
						|  Ivan Savenko | 9d2711fb51
							
							- rewrote most of classes from adventure map window | 13 years ago | 
				
					
						|  Ivan Savenko | d60f2d57a0
							
							- first part of CIntObject API clean-up. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | a234b4c935
							
							Fixed #956. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | d168f3eac2
							
							* Implemented Moat functionality during siege (stops movement and deals dmg) | 13 years ago | 
				
					
						|  Ivan Savenko | 45c2809a40
							
							- pregame will use same resolution as main game | 13 years ago | 
				
					
						|  DjWarmonger | d491bc1c3a
							
							Commanders can level up. It's non-interactive yet. | 13 years ago | 
				
					
						|  DjWarmonger | 416c08260a
							
							- Basic Commander window | 13 years ago | 
				
					
						|  Ivan Savenko | 46f48f0676
							
							- bugfixing: | 13 years ago | 
				
					
						|  Ivan Savenko | 82b60c00a2
							
							- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced" | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 5449546447
							
							Advanced work on support for Quicksand and Land Mine spells. | 13 years ago | 
				
					
						|  DjWarmonger | cd1a9414ac
							
							- Restored Genie random spell | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 6ec3501909
							
							Fixed #927. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 8baec8b093
							
							Implemented #715 (load game from sys options). Fixed #224. Minor improvements. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | d6223dd137
							
							Fixed #686. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 3bf76cb719
							
							Fixed #216 and #907. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 7317e803db
							
							Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | c61f536d8b
							
							* fixed remaining parts of #760 | 13 years ago | 
				
					
						|  DjWarmonger | 7e4855c271
							
							Quick fix for #910. | 13 years ago | 
				
					
						|  DjWarmonger | 88e9dec974
							
							Fixed Thieves Guild window showing for all players. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | e18419f5d2
							
							* adventure map GUI should be properly blocked during AI turn | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | e4dc00abac
							
							* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) | 13 years ago | 
				
					
						|  DjWarmonger | 5c86d32903
							
							Cloned stack dissapear when killed. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 0867451f26
							
							Fixed path issues: #491, #834, #845. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 4baf4e13ed
							
							* fixed #857 and #858 | 13 years ago | 
				
					
						|  Ivan Savenko | 0c3e88226f
							
							- (linux) replaced Genius with VCAI | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 7a66c1bf2b
							
							* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 | 13 years ago | 
				
					
						|  DjWarmonger | 1cbd7e94e4
							
							- Extended cap or removed sign for some values that may potentially overflow | 13 years ago | 
				
					
						|  Ivan Savenko | 86e7d96b39
							
							- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) | 14 years ago | 
				
					
						|  Michał W. Urbańczyk | 046e54563c
							
							* fixed project files for RD configuration | 14 years ago |