Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Michał W. Urbańczyk
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a234b4c935
Fixed #956.
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13 years ago |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 years ago |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
Ivan Savenko
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46f48f0676
- bugfixing:
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13 years ago |
Ivan Savenko
|
82b60c00a2
- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
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13 years ago |
Michał W. Urbańczyk
|
5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 years ago |
DjWarmonger
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cd1a9414ac
- Restored Genie random spell
|
13 years ago |
Michał W. Urbańczyk
|
6ec3501909
Fixed #927.
|
13 years ago |
Michał W. Urbańczyk
|
8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
|
13 years ago |
Michał W. Urbańczyk
|
d6223dd137
Fixed #686.
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13 years ago |
Michał W. Urbańczyk
|
3bf76cb719
Fixed #216 and #907.
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13 years ago |
Michał W. Urbańczyk
|
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |
Michał W. Urbańczyk
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c61f536d8b
* fixed remaining parts of #760
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13 years ago |
DjWarmonger
|
7e4855c271
Quick fix for #910.
|
13 years ago |
DjWarmonger
|
88e9dec974
Fixed Thieves Guild window showing for all players.
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13 years ago |
Michał W. Urbańczyk
|
e18419f5d2
* adventure map GUI should be properly blocked during AI turn
|
13 years ago |
Michał W. Urbańczyk
|
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
13 years ago |
DjWarmonger
|
5c86d32903
Cloned stack dissapear when killed.
|
13 years ago |
Michał W. Urbańczyk
|
0867451f26
Fixed path issues: #491, #834, #845.
|
13 years ago |
Michał W. Urbańczyk
|
4baf4e13ed
* fixed #857 and #858
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13 years ago |
Ivan Savenko
|
0c3e88226f
- (linux) replaced Genius with VCAI
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13 years ago |
Michał W. Urbańczyk
|
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
|
13 years ago |
DjWarmonger
|
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
|
13 years ago |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
13 years ago |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
|
14 years ago |