Commit History

Autor SHA1 Mensaxe Data
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov f861d3a509 Fix: Visiting hero should receive town bonuses during town siege %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov d6a4767865 Mod system improvement: Patch 2 %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 934c4e511d Special buildings support : Patch 1 %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 30426b6a44 Fix: Random map generator crashes when nativeTerrain is not specified in the mod %!s(int64=5) %!d(string=hai) anos
  AlexVinS d6f889f08a Setup town`s war machine in finalization step %!s(int64=7) %!d(string=hai) anos
  AlexVinS c39cd5f951 Town building build mode fixes %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2021decb91 Serialize town spells %!s(int64=9) %!d(string=hai) anos
  AlexVinS ec760632a6 Advance Json serializer %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger afd5b8807d Compile fix #2 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 8c39ecf538 moatHexes: add saves and mods compatability %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c93f8fea48 moatHexes: implement reading moat hexes from configuration files %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 558b155c0e Update CTownHandler.h %!s(int64=11) %!d(string=hai) anos