Andrii Danylchenko
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afa766c763
#3824 - fix cluster unlock
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1 year ago |
Andrii Danylchenko
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3939c4b9d3
NKAI: stability fixes and regression
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1 year ago |
Andrii Danylchenko
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ed76d8a652
NKAI: allow multiple tasks to be executed from one calculation
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1 year ago |
Andrii Danylchenko
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728f673763
NKAI: remove static ai field
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1 year ago |
Andrii Danylchenko
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d6f1a5c2b3
NKAI: parallel capture objects
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1 year ago |
Andrii Danylchenko
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6245adb9a4
NKAI: configurable object graph
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1 year ago |
Andrii Danylchenko
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b236384356
NKAI: graph add battle layer
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1 year ago |
Andrii Danylchenko
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a090441672
NKAI: object graph second layer not operational yet
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1 year ago |
Andrii Danylchenko
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376a17409f
NKAI: initial implementation of object graph
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1 year ago |
Andrii Danylchenko
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35429eab52
NKAI: moddable configuration
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1 year ago |
Andrii Danylchenko
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36bc9ddcec
NKAI: mutex for internal AI state
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1 year ago |
Andrii Danylchenko
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9eb9404f28
BattleAI: divide only positive part of score onto turns count
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2 years ago |
Andrii Danylchenko
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ebe155fa95
NKAI: mana recovery
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2 years ago |
Andrii Danylchenko
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274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
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2 years ago |
Ivan Savenko
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87957e74c1
Replaced boost::thread_specific_ptr with thread_local
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2 years ago |
Andrii Danylchenko
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60f0a4553a
NKAI: fix freeze on army gathering
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2 years ago |
Andrii Danylchenko
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fb7477047a
NKAI: loosen gold presure on build system.
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2 years ago |
Andrii Danylchenko
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c93bb0a502
nkai: fixes and skill rewards
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2 years ago |
Andrii Danylchenko
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b19ac01bf9
Fuzzy rework, added more defence and gather army routines
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2 years ago |
Andrii Danylchenko
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fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2 years ago |
Andrii Danylchenko
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ab84cb9931
NKAI: fix defense tasks priority evaluation
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2 years ago |
Andrii Danylchenko
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4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
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2 years ago |
Andrii Danylchenko
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148c3436df
NKAI: improve army gathering
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2 years ago |
Andrii Danylchenko
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8b0c7b6601
NKAI improve defence and some fixes
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2 years ago |
Ivan Savenko
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eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2 years ago |
Andrii Danylchenko
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56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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2 years ago |
Ivan Savenko
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
Andrii Danylchenko
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233b850daf
NKAI: a few crash/hang fixes
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3 years ago |
Andrii Danylchenko
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eeea01d778
NKAI: namespace
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3 years ago |
Andrii Danylchenko
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2434fe3f6f
NK: fix AI speed
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3 years ago |