alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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9c1a117c1c
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
DjWarmonger
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1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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12 years ago |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 years ago |
mateuszb
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ba3075317f
* proper bool serialization
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12 years ago |
mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 years ago |
alexvins
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53b684180d
[refactor]
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12 years ago |
alexvins
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68e91ada1c
[refactor]
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12 years ago |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 years ago |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 years ago |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 years ago |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 years ago |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 years ago |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 years ago |
Michał W. Urbańczyk
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7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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13 years ago |
DjWarmonger
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96d198758c
- More commanders
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13 years ago |
Michał W. Urbańczyk
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b874295b3a
Really fixed #918.
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13 years ago |
Michał W. Urbańczyk
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c61f536d8b
* fixed remaining parts of #760
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13 years ago |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
Michał W. Urbańczyk
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f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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13 years ago |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 years ago |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |