Commit History

Author SHA1 Message Date
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 9c1a117c1c * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  mateuszb ba3075317f * proper bool serialization 12 years ago
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 years ago
  alexvins 53b684180d [refactor] 12 years ago
  alexvins 68e91ada1c [refactor] 12 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  DjWarmonger 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 years ago
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported 13 years ago
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 13 years ago
  DjWarmonger 96d198758c - More commanders 13 years ago
  Michał W. Urbańczyk b874295b3a Really fixed #918. 13 years ago
  Michał W. Urbańczyk c61f536d8b * fixed remaining parts of #760 13 years ago
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 years ago
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 13 years ago
  Michał W. Urbańczyk 4baf4e13ed * fixed #857 and #858 13 years ago
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago