Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame 16 years ago
  mateuszb dce07fe1c9 * fixes for previous commit 16 years ago
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 16 years ago
  DjWarmonger 91b4212c5f Support for Magic Spring 16 years ago
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. 16 years ago
  DjWarmonger 1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 16 years ago
  DjWarmonger b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire 16 years ago
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 years ago
  DjWarmonger 763571062d Utopia won't give same artifact twice. 16 years ago
  DjWarmonger 4c1c03cf37 Proper handling of bank names. 16 years ago
  mateuszb 1a08772bc8 * reading of creature banks' names 16 years ago
  mateuszb 320e3b9cde * small fixes for creature banks info 16 years ago
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 16 years ago
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. 16 years ago
  Michał W. Urbańczyk 670a408fab Fixes for handling starting spells / spellbook. 16 years ago
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes 16 years ago
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 16 years ago
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. 16 years ago
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) 16 years ago
  mateuszb fceeb05e16 * a bit of pathfinder interface redesign 16 years ago
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. 16 years ago
  OnionKnight 5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. 16 years ago
  OnionKnight a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells() 16 years ago
  DjWarmonger 20ef4c0fb9 I managed to display battlefield in creature bank - before game crashed. 16 years ago
  DjWarmonger 82ddb607e6 1.blocked critical AI call 16 years ago
  mateuszb 543e3c6431 * one more fix for r1145 16 years ago
  mateuszb 226a8a8102 * minor fixes for #1145 16 years ago
  OnionKnight 7a45f707a0 * Giants/Titans now immune to Blind. 16 years ago