Historique des commits

Auteur SHA1 Message Date
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. il y a 9 ans
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns il y a 9 ans
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. il y a 9 ans
  DjWarmonger 4102546977 Corrected road generation - they will be straight whenever possible. il y a 9 ans
  AlexVinS 609c6f81bd Fixed a few CWE-457 il y a 9 ans
  Vadim Markovtsev c696746017 Fix some compilation warnings il y a 9 ans
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean il y a 9 ans
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. il y a 9 ans
  DjWarmonger 7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. il y a 9 ans
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 il y a 9 ans
  DjWarmonger 8186fcae99 Removed some legacy code, work in progress. il y a 9 ans
  DjWarmonger 2bffd4e5c1 Moar optimization! il y a 9 ans
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). il y a 9 ans
  AlexVinS 57e588cba1 attempt to fix travis build il y a 9 ans
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. il y a 9 ans
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. il y a 9 ans
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. il y a 9 ans
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: il y a 9 ans
  AlexVinS 0c21efb202 Start integration of map format into engine il y a 9 ans
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 il y a 9 ans
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. il y a 9 ans
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement il y a 10 ans
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings il y a 10 ans
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. il y a 10 ans
  DjWarmonger 237d3f2624 Refactoring: random spells il y a 10 ans
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates il y a 10 ans
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. il y a 10 ans
  DjWarmonger a68b58d969 - Use straight paths for some connections il y a 10 ans
  DjWarmonger c6f714db9c Fixed generation of CPU teams. il y a 10 ans
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. il y a 10 ans