Commit History

Autor SHA1 Mensaxe Data
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e69a4769d Implemented framerate limit option (not available in UI) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b57a07b10f Restored ambient sounds functionality %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c58a46279 Removed some instances of access to `screen` surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b1821d4442 Removed some SDL access from non-SDL code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e1bd0d2a04 API for custom events no longer requires SDL access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 860fe43131 Merged two mouse button enums %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 214fc19e74 CIntObject now receives mouse position as point instead of SDL event %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 57ee9a9bf3 Merge vcmi/beta into vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 6c843bce0b SDL relative pointer for android %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko c24b89fe06 2 finger rclick block adwmap scrolling and disable for iOS %!s(int64=2) %!d(string=hai) anos
  nordsoft 521328addd Adding macros for targeted object binding %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 1128abc593 Fix hero movement animation %!s(int64=3) %!d(string=hai) anos
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos
  FeniksFire f2b7c85811 Adding object construction macro with parameter %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 494872937a CGuiHandler: use std:atomic to sync breaks in event handling %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov cd98dd0b89 CGuiHandler: make terminate_cond non-static %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Fay 65e88639a3 Minor: code format; %!s(int64=8) %!d(string=hai) anos
  Fay 02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events; %!s(int64=8) %!d(string=hai) anos