提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 年之前
  Ivan Savenko 1d17d60449 gcc update: 11 年之前
  Ivan Savenko 7f276185bd Moving files: 11 年之前
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 年之前
  Ivan Savenko 1f325bafb3 fixes #1619 and #1647 11 年之前
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 11 年之前
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 年之前
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 年之前
  Michał W. Urbańczyk c6c53a5b1e Few more freeze-related fixes. 12 年之前
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. 12 年之前
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 12 年之前
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 年之前
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 年之前
  Ivan Savenko 491bd557ef fixed several bugs reported on forum: 12 年之前
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 年之前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Ivan Savenko dd808ef5cc bugfixing: 12 年之前
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 年之前
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. 12 年之前
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 年之前
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 年之前
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 年之前
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 年之前
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. 12 年之前
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 年之前