Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 år sedan |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 år sedan |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 år sedan |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 år sedan |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 år sedan |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 år sedan |
Ivan Savenko
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c10dac929d
- New animation system:
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15 år sedan |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 år sedan |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 år sedan |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 år sedan |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 år sedan |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 år sedan |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 år sedan |
Frank Zago
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9ae6796810
Added path to error message.
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16 år sedan |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 år sedan |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 år sedan |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 år sedan |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 år sedan |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 år sedan |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 år sedan |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 år sedan |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 år sedan |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 år sedan |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 år sedan |