Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Savenko 33719696d8 - added default values to JsonNode 14 år sedan
  Frank Zago 4cad2f4587 Cache the selected graphic resolution instead of looking it up many times. 14 år sedan
  Frank Zago 839c437fbc Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay! 14 år sedan
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 14 år sedan
  mateuszb 7874d84c4e * basic structure of ERM interpreter 14 år sedan
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 år sedan
  Ivan Savenko c10dac929d - New animation system: 15 år sedan
  mateuszb fc79b9b6cf * partial implementation of hero crossover 15 år sedan
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing 15 år sedan
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 15 år sedan
  Michał W. Urbańczyk 94fa59cf45 * Compilation fix (missing includes, do not remove) 15 år sedan
  Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview: 15 år sedan
  mateuszb ad0848f1d2 * fix for bugs 47 and 89 16 år sedan
  Frank Zago 9ae6796810 Added path to error message. 16 år sedan
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 år sedan
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 16 år sedan
  mateuszb 399f58f1af * partially implemented puzzle map 16 år sedan
  Frank Zago e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. 16 år sedan
  Frank Zago 6635cf4f23 Made a few functions static or static inline. 16 år sedan
  mateuszb f9ae91d88c * further changes towards support for ranged spells 16 år sedan
  mateuszb 22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 17 år sedan
  Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions 17 år sedan
  Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!) 17 år sedan
  Michał W. Urbańczyk a1606b2fb3 * partial support for Haste spell 17 år sedan