Commit History

Author SHA1 Message Date
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 months ago
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API 5 months ago
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 months ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 8 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 8 months ago
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 8 months ago
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  MichalZr6 ac8104d56d SonarCloud recomendations. 9 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 11 months ago
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 11 months ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 year ago
  Ivan Savenko 230add02e4 Remove no longer used code 1 year ago
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 year ago
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 years ago
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 years ago
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 years ago
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 years ago
  Ivan Savenko fb739e7186 Merge beta -> develop 2 years ago