Commit History

Autor SHA1 Mensaxe Data
  beegee1 7962a9bc47 * Fixed #30 %!s(int64=14) %!d(string=hai) anos
  beegee1 f3b5ede486 * Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position. %!s(int64=14) %!d(string=hai) anos
  mateuszb 8a4187df16 * fixed displaying animation of creature starting moving %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f52d4f7cd6 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629 %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f76e28ee95 Creature animations in 16 bpp. %!s(int64=15) %!d(string=hai) anos
  mateuszb de69d6f639 * minor speedups %!s(int64=15) %!d(string=hai) anos
  mateuszb 8637b021cc * (hopefully) full reading of h3c %!s(int64=16) %!d(string=hai) anos
  Frank Zago 17a795015a Restores attacking and shooting sounds. %!s(int64=16) %!d(string=hai) anos
  mateuszb d5ba0fc4fb * faster and less memory-consuming def handling %!s(int64=16) %!d(string=hai) anos
  mateuszb 8799eddcdc * many fixes and improvements for battles %!s(int64=16) %!d(string=hai) anos
  mateuszb d17469bc7a * small memory leak fixed %!s(int64=16) %!d(string=hai) anos
  Frank Zago bc506bbc77 Fix 32 bits depth issues during combat. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 90fd75e66c * Removed trailing newline from settings.txt (caused warning) %!s(int64=16) %!d(string=hai) anos
  mateuszb f9ae91d88c * further changes towards support for ranged spells %!s(int64=16) %!d(string=hai) anos
  mateuszb 74be845594 * fixed bug with looping animation supposed to be played once %!s(int64=16) %!d(string=hai) anos
  mateuszb a08aaba29d * probably fixed problem with displaying corpses on battlefield %!s(int64=16) %!d(string=hai) anos
  mateuszb 329eab2f6a * corrected stack death animation %!s(int64=16) %!d(string=hai) anos
  mateuszb dc73072ba4 * fixed #20 from 0.7b bug thread %!s(int64=16) %!d(string=hai) anos
  mateuszb f835ea9033 * fixed #9 and #12 from 0.7b bug thread %!s(int64=17) %!d(string=hai) anos
  mateuszb 2e47b5ce10 * probably fixed #8 from 0.7b forum %!s(int64=17) %!d(string=hai) anos
  mateuszb b114582857 * corrected indentation %!s(int64=17) %!d(string=hai) anos
  Łukasz Wychrystenko 633b0007ba some warning & code cleanup - nothing significant %!s(int64=17) %!d(string=hai) anos
  mateuszb 0cc5571604 * new spell: implosion %!s(int64=17) %!d(string=hai) anos
  mateuszb ceb3cf8eae * magic arrow probably works %!s(int64=17) %!d(string=hai) anos
  mateuszb a4afdc7145 * minimap shows all flaggable objects (towns, mines, etc.) %!s(int64=17) %!d(string=hai) anos