Commit History

Autor SHA1 Mensaxe Data
  Frank Zago aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. %!s(int64=14) %!d(string=hai) anos
  beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt %!s(int64=14) %!d(string=hai) anos
  beegee1 45fba15511 * Reverted previously changed PreGame code %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. %!s(int64=14) %!d(string=hai) anos
  beegee1 d6bd8514e7 Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  mateuszb 7874d84c4e * basic structure of ERM interpreter %!s(int64=14) %!d(string=hai) anos
  beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko c6f1d87ede - fix for #95 and #602 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7209f158a1 - gcc/Linux fixes %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 39120fe4a5 Spell scroll improvements, fixing #689, #690, #691. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file] %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  mateuszb d1bfe4cbd6 * a bit better screen scrolling for small resolutions %!s(int64=15) %!d(string=hai) anos
  mateuszb 7cad2364fe * minor fixes for screen scrolling %!s(int64=15) %!d(string=hai) anos
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f76e28ee95 Creature animations in 16 bpp. %!s(int64=15) %!d(string=hai) anos
  mateuszb 052e4f08e5 * partially done campaign bonus selection %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 931949e349 A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. %!s(int64=15) %!d(string=hai) anos
  mateuszb adbc142ff0 * a bit of campaign support %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 921bddc35e Some changes to the market window, sending resources to other players. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk be42b7ff62 Solution file for VC9. Minor. %!s(int64=15) %!d(string=hai) anos