Commit történet

Szerző SHA1 Üzenet Dátum
  Ivan Savenko a8fe8c0f3b Converted timer event into tick event that is called every frame 2 éve
  Ivan Savenko aab082fd2e Remove remaining access to SDL_Events 2 éve
  Ivan Savenko cfcaf5cbb6 renamed keyDown -> keyPressed 2 éve
  Ivan Savenko d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2 éve
  Ivan Savenko 860fe43131 Merged two mouse button enums 2 éve
  Ivan Savenko 214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2 éve
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 éve
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 éve
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 éve
  Ivan Savenko d40d5250b7 changes to status bar according to review comments: 2 éve
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: 2 éve
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 3 éve
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of 3 éve
  Agoston Szepessy 411038195c Add clickeable area on top of creature picture 3 éve
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 éve
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 éve
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 éve
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments 8 éve
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 éve
  Fay 02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events; 8 éve
  AlexVinS 5506ae036a Reworked CHillFortWindow 9 éve
  AlexVinS 055c84bc7a cleanup 9 éve
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 éve
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler 10 éve
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. 10 éve
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect 10 éve
  AlexVinS b71d985d49 cleanup 10 éve
  Fay 4b248c2762 World view impl -- initial; 11 éve
  Ilya Zhuravlev b22973e717 Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame. 11 éve
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 11 éve