Andrii Danylchenko
							
						 | 
						
							
							
								ebe155fa95
							
							NKAI: mana recovery
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								274bf739b8
							
							BattleAI: damage cache and switch to different model of spells evaluation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								87957e74c1
							
							Replaced boost::thread_specific_ptr with thread_local
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								60f0a4553a
							
							NKAI: fix freeze on army gathering
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								fb7477047a
							
							NKAI: loosen gold presure on build system.
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								c93bb0a502
							
							nkai: fixes and skill rewards
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								b19ac01bf9
							
							Fuzzy rework, added more defence and gather army routines
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								fbc9a32ad8
							
							#2018 - fix shipyard usage for NKAI, allied shipyard should work now
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								ab84cb9931
							
							NKAI: fix defense tasks priority evaluation
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								4bf570763a
							
							NKAI: improve neutral town priority handling, reduce priority of objects like star axis
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								148c3436df
							
							NKAI: improve army gathering
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								8b0c7b6601
							
							NKAI improve defence and some fixes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								56bf8ec2c4
							
							#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								facf77b3ae
							
							vstd::unique -> std::unique
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								233b850daf
							
							NKAI: a few crash/hang fixes
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								eeea01d778
							
							NKAI: namespace
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								2434fe3f6f
							
							NK: fix AI speed
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								fc064b1c45
							
							replace boost::chrono with std::chrono
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								b4241670ba
							
							Nullkiller: rename VCAI to AIGateway
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								7184364bcb
							
							Nullkiller: disable logging and fix tbb build
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								0265de77fa
							
							Nullkiller: fix crash, refactor
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								fb3cda666f
							
							Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
						 | 
						5 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								0ffc7c3b94
							
							Nullkiller: turn limit for main heroes
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								45942cfbbe
							
							Nullkiller: stabilization, fix memory leaks
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								f2c26d7553
							
							Nullkiller: thread interuption point
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								e385c83a88
							
							Nullkiller - rewrite decomposition, decomposition cache, morale management
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								645c393e25
							
							Nullkiller: fix freeze on accessing guarded object
						 | 
						4 years ago |