Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 1128abc593 Fix hero movement animation %!s(int64=3) %!d(string=hai) anos
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos
  FeniksFire f2b7c85811 Adding object construction macro with parameter %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 494872937a CGuiHandler: use std:atomic to sync breaks in event handling %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov cd98dd0b89 CGuiHandler: make terminate_cond non-static %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Fay 65e88639a3 Minor: code format; %!s(int64=8) %!d(string=hai) anos
  Fay 02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events; %!s(int64=8) %!d(string=hai) anos
  AlexVinS c4ab962cc0 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5f7a90237c More smooth fps counter %!s(int64=10) %!d(string=hai) anos
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler %!s(int64=10) %!d(string=hai) anos
  AlexVinS ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  AlexVinS 74d3effa98 More safe way of update locking %!s(int64=11) %!d(string=hai) anos
  AlexVinS 8a488aeb86 Cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 41a0319985 remove separate GUI thread %!s(int64=11) %!d(string=hai) anos
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 62d42465de fix compilation %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos