Commit History

Author SHA1 Message Date
  Laserlicht 37b5de689a move to left side 1 year ago
  Laserlicht 49cb985452 try to fix ci 1 year ago
  Laserlicht 53a1bf2051 add spell cast 1 year ago
  Laserlicht e4dfca9f3d disable correctly 1 year ago
  Laserlicht 1a8a14a56d selectable fix 1 year ago
  Laserlicht 989394de53 Selectionwindow 1 year ago
  Laserlicht 814241e836 converted to window 1 year ago
  Laserlicht 1f6e0fae7d quickspell draft 1 year ago
  Ivan Savenko b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 1 year ago
  Ivan Savenko d08c7b7b8f Added VideoWidget to hide implementation details 1 year ago
  Laserlicht f596fbc9b3 Apply suggestions from code review 1 year ago
  Laserlicht e06c09d709 battle log expansion 1 year ago
  Ivan Savenko 07d201502e Refactoring of button class to prepare for configurable button 1 year ago
  Laserlicht aa2fc4b88a adjustable queue size for embedded queue 1 year ago
  Laserlicht 7ddc87f4a2 removed unused param; optimized pos 1 year ago
  Laserlicht f4bff876d5 make queue interactable 1 year ago
  Ivan Savenko a9005da01e Merge pull request #3366 from Laserlicht/battle_informations 1 year ago
  Laserlicht c540dd1183 round_counter 1 year ago
  Laserlicht 7a541c7a42 implement spells 1 year ago
  Laserlicht 8c14509d72 spell area 1 year ago
  Laserlicht 56e1265097 use stacks 1 year ago
  Laserlicht 72911ec9a3 Army window 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Laserlicht 7ef9e91741 new approach 2 years ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Dydzio 05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2 years ago
  Dydzio 48a72f90f7 Add option for persistent hero info window as in HD mod 2 years ago
  Ivan Savenko 0be9aff99f Fix battle queue stack highlighting 2 years ago
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago