Laserlicht
|
37b5de689a
move to left side
|
1 year ago |
Laserlicht
|
49cb985452
try to fix ci
|
1 year ago |
Laserlicht
|
53a1bf2051
add spell cast
|
1 year ago |
Laserlicht
|
e4dfca9f3d
disable correctly
|
1 year ago |
Laserlicht
|
1a8a14a56d
selectable fix
|
1 year ago |
Laserlicht
|
989394de53
Selectionwindow
|
1 year ago |
Laserlicht
|
814241e836
converted to window
|
1 year ago |
Laserlicht
|
1f6e0fae7d
quickspell draft
|
1 year ago |
Ivan Savenko
|
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
|
1 year ago |
Ivan Savenko
|
d08c7b7b8f
Added VideoWidget to hide implementation details
|
1 year ago |
Laserlicht
|
f596fbc9b3
Apply suggestions from code review
|
1 year ago |
Laserlicht
|
e06c09d709
battle log expansion
|
1 year ago |
Ivan Savenko
|
07d201502e
Refactoring of button class to prepare for configurable button
|
1 year ago |
Laserlicht
|
aa2fc4b88a
adjustable queue size for embedded queue
|
1 year ago |
Laserlicht
|
7ddc87f4a2
removed unused param; optimized pos
|
1 year ago |
Laserlicht
|
f4bff876d5
make queue interactable
|
1 year ago |
Ivan Savenko
|
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
|
1 year ago |
Laserlicht
|
c540dd1183
round_counter
|
1 year ago |
Laserlicht
|
7a541c7a42
implement spells
|
1 year ago |
Laserlicht
|
8c14509d72
spell area
|
1 year ago |
Laserlicht
|
56e1265097
use stacks
|
1 year ago |
Laserlicht
|
72911ec9a3
Army window
|
1 year ago |
Johannes Schauer Marin Rodrigues
|
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2 years ago |
Laserlicht
|
7ef9e91741
new approach
|
2 years ago |
Ivan Savenko
|
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2 years ago |
Dydzio
|
05735a20e1
Fix for hero info window mana points not getting spent on spellcast
|
2 years ago |
Dydzio
|
48a72f90f7
Add option for persistent hero info window as in HD mod
|
2 years ago |
Ivan Savenko
|
0be9aff99f
Fix battle queue stack highlighting
|
2 years ago |
Ivan Savenko
|
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
|
2 years ago |
Ivan Savenko
|
8a31aeb94b
Battle animations use tick() for updates
|
2 years ago |