Commit History

Autor SHA1 Mensaxe Data
  Tomasz Zieliński 475f835769 More style tweaks %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 2bd30556a3 Store TerrainType by havlue and handle by reference %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński b20f649521 stash %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov cedc9a92ed prevent crash when a mod from save file doesn't exist %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3b1d271ae0 allow configurable battleground graphics %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 c4035134e5 New battlegrounds (#758) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov b1db6e26d1 Fix: nextPrimarySkill crash in case when probability values are incorrect %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 55b3f0b24c Fix: Map objects sometimes do not increment primary skills for some heroes %!s(int64=4) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. %!s(int64=5) %!d(string=hai) anos
  godric3 f9ac46576b Add description for bonuses from hero specialty %!s(int64=7) %!d(string=hai) anos
  Fior.in cca46e311d Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490) %!s(int64=7) %!d(string=hai) anos
  Fior.in 47ba3b2476 Hero scheme: allow each hero to have a unique battle animation (#480) %!s(int64=7) %!d(string=hai) anos
  Karlis Senko 69330de89c Avoid integer overflow and conversion related UB. %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6c443d7094 SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6442842731 added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 552bad08b3 added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater %!s(int64=8) %!d(string=hai) anos
  Henning Koehler f9a8cb2876 fixed formatting and other small issues %!s(int64=8) %!d(string=hai) anos
  Henning Koehler ee46862784 replaced JsonNode::isEmpty() with JsonNode::containsBaseData() %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 6414cd18e8 fixed bug with old specialty conversion %!s(int64=8) %!d(string=hai) anos
  Henning Koehler de6d4d8367 fixed indentation for switch statements %!s(int64=8) %!d(string=hai) anos
  Henning Koehler ab7ce6625e moved nameForBonus into Bonus class %!s(int64=8) %!d(string=hai) anos