DjWarmonger
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92a62368b5
One more fix for MVS compilation
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11 years ago |
O01eg
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c6238588bd
Rename new files.
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11 years ago |
O01eg
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ad84ae64b0
Clean up.
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11 years ago |
O01eg
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463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
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11 years ago |
O01eg
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927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
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11 years ago |
DjWarmonger
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 years ago |
DjWarmonger
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b368e565ab
- fixed #1714
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
beegee1
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68bdf71db6
- Fixed GCC compiler warnings
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12 years ago |
DjWarmonger
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d085f8eee8
First implementation of fuzzy logic in VisitTile goal.
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12 years ago |
beegee1
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2d095cf20a
- Fixed days without castle counter
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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17403b544c
Various fixes for quick combat.
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12 years ago |
Michał W. Urbańczyk
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4a0587d500
More work on auto-fight.
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12 years ago |
Michał W. Urbańczyk
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2be2143844
Game interfaces can register another interfaces to receive info on game events.
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12 years ago |
Michał W. Urbańczyk
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79026bdfde
Introduced strongly typed QueryID.
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
alexvins
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506d54478f
[mingw] finally fix broken compilation after rev 3183
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12 years ago |
mateuszb
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8a8eecd063
* refactoring
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12 years ago |
mateuszb
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d540723739
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
mateuszb
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bda92a4a73
* refactoring
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12 years ago |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 years ago |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |