Commit History

Author SHA1 Message Date
  dydzio 3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 8 years ago
  AlexVinS c4ab962cc0 Fixed a few CWE-457 9 years ago
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  edeksumo ba1062ed3c Formating2 10 years ago
  edeksumo dd525da153 Formatting 10 years ago
  edeksumo 75a76c0bf0 FixDefenceAni 10 years ago
  Vadim Markovtsev d24fd10e21 Fix std::abs warning 10 years ago
  AlexVinS 9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 10 years ago
  AlexVinS 2cb6cb7baa Remove useless durationType selector 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  AlexVinS c67f52732a Fix CSpellEffectAnimation call parameters 11 years ago
  AlexVinS 75b93b070d Implemented configurable hit/affect animation 11 years ago
  Ivan Savenko 6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. 11 years ago
  Ivan Savenko a5c3ed080f Fixes 1892 - properly handle animation of dying clones 11 years ago
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 years ago
  beegee1 a87363c0f1 - fixed mantis #783 - play sound when entering message in chat box 11 years ago
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 years ago
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 years ago
  beegee1 94bee3fd1b - Changed visibility of curInt member of BattleInterface from public to private and provided a getter method 12 years ago
  Michał W. Urbańczyk 4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. 12 years ago
  Ivan Savenko 45c2bd7511 hopefully fixes #1397. Still too much magic in this code :( 12 years ago
  Ivan Savenko 8beee29482 - corrected "isToReverse" check, partially fixes 1397 12 years ago
  Ivan Savenko 096d6ebf9c refactoring of CBattleInterface::show() and all related code 12 years ago
  DjWarmonger b925a75ecc Tweaked Frenzy spell which now ends at the beginning of stacks turn, not at the end of turn (#1332). 12 years ago
  Ivan Savenko 43db5587a1 - minor fixes to battle animations 12 years ago
  Ivan Savenko 1a77fee7f7 more improvements for battle animations 12 years ago
  Michał W. Urbańczyk d4ce091d2b A patch from Gernsworth related to #1204 — spell effects will be layered along with the creatures. 12 years ago
  Ivan Savenko 410ec92668 Minor fixes: 12 years ago
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago