Karol
|
3f720901ec
Minor fixes.
|
11 年之前 |
beegee1
|
69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
12 年之前 |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
|
12 年之前 |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
12 年之前 |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
12 年之前 |
alexvins
|
c0ce8712c1
add some missing licence headers
|
13 年之前 |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
13 年之前 |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
13 年之前 |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 年之前 |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
13 年之前 |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 年之前 |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 年之前 |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 年之前 |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 年之前 |