Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 3f9a0a855e Renamed most of classes in client/battle directory to match current code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f6d350228 Formatting cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cb6fe1eedf Moved battle effects into a new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e6afd8621c Minor improvements & fixes to music player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b01737daf2 Moved stacks & animations handling into a separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3c5858f01e Separated battlefield background&hexes handling into a new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0b7edd471c Merge pull request #1128 from IvanSavenko/movement_fix %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko b6bcfec329 Merge pull request #1129 from IvanSavenko/new_day_sound_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4fe8ff9b01 Fixes #825 - do not wait for new week dialog in single-player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 153315e8c3 Refactoring of hero movement animation code %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 86972d7164 Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 38b8fc0af8 Formatting: space -> tabs %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4af9bc2461 Music: remember playback position of music tracks %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 6e5932c016 Apply suggested changes next part %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 0032947735 regression fixed. Artifact assemble dialog shows multiple times. %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl %!s(int64=3) %!d(string=hai) anos
  nordsoft 52b3b329a4 Fix [965] %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 4de0300c76 unlock adventure map UI after closing battle result dialog %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko dae726b82d Merge pull request #1005 from kambala-decapitator/ios-min-12 %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 58a3abb643 Merge pull request #963 from vcmi/terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 1dc7ccb7d0 remove declaration of non-existent function %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 72feb538ce add explicit null pointer checks %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 11e1bb44a2 Load sounds for new terrains later %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos