Commit History

Autor SHA1 Mensaxe Data
  Xilmi 3fed58c47b Gold-pressure hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Alexander Wilms e70411bf1a Fix typo: preasure -> pressure hai 1 ano
  Alexander Wilms 7d925b3689 Fix typo: Preasure -> Pressure hai 1 ano
  Andrii Danylchenko 35429eab52 NKAI: moddable configuration hai 1 ano
  Ivan Savenko 8346d71c98 Remove more subID access %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko a005829a57 NKAI: cancel checking building which needs itself as prerequisite %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 659be89a01 remove setting values that are never read %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov c9c79887a7 remove unused variables %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 6da233c387 NullkillerAI: fix build analyser when town has no upgrade for creature %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0d5ae20e64 Nullkiller: improved citadel priority %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 4f51d3c929 Nullkiller: fix android %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3e9bf9b662 Nullkiller: try to fix build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 37f49f2ac5 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 400967904b Nullkiller AI: stabilization of build and prioritization fixes %!s(int64=4) %!d(string=hai) anos