Commit History

Author SHA1 Message Date
  DjWarmonger 464ffc4afa Implemented (hopefully) original treasure randomization algorithm. 11 years ago
  DjWarmonger fdb81f4d5c Reading treasure values from config. 11 years ago
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 years ago
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 years ago
  DjWarmonger 3c5a65af3d - Random monsters will have proper strength. 11 years ago
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 years ago
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. 11 years ago
  DjWarmonger 8ab2a8df86 Zone borders. 11 years ago
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
  AlexVinS c40c79fa94 Make gcc happy 11 years ago
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. 11 years ago
  DjWarmonger 27dcf70b1a Randomized center positions of zones. 11 years ago
  DjWarmonger 4ea9810831 First version that works: 11 years ago
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 years ago
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 years ago