DjWarmonger
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464ffc4afa
Implemented (hopefully) original treasure randomization algorithm.
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11 years ago |
DjWarmonger
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fdb81f4d5c
Reading treasure values from config.
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11 years ago |
DjWarmonger
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62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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11 years ago |
DjWarmonger
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7db06e6bd0
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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11 years ago |
DjWarmonger
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7f31b7dddb
- Zone guards will now match template settings.
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11 years ago |
DjWarmonger
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3c5a65af3d
- Random monsters will have proper strength.
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11 years ago |
DjWarmonger
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aee748d8d6
- Added monoliths between remote zones
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11 years ago |
AlexVinS
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f212c8221d
[RMG]Fix gcc build, remove some unused variables
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11 years ago |
DjWarmonger
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8e8b27087a
Ground connections between adjacent zones.
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11 years ago |
DjWarmonger
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8ab2a8df86
Zone borders.
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11 years ago |
DjWarmonger
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8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
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11 years ago |
AlexVinS
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c40c79fa94
Make gcc happy
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11 years ago |
DjWarmonger
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d2fd71d087
Zone shapes & terrains work nicely.
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11 years ago |
DjWarmonger
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27dcf70b1a
Randomized center positions of zones.
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11 years ago |
DjWarmonger
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4ea9810831
First version that works:
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11 years ago |
DjWarmonger
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1e1dce20a8
Something that compiles, but crashes when launching RMG map.
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11 years ago |
beegee1
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1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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12 years ago |