Ivan Savenko
							
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								0d6ec0d224
							
							Reviewed usage of EBlitMode, now specified clearly in all cases
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								230add02e4
							
							Remove no longer used code
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								a1fb3b8b01
							
							Reduce direct access to CAnimation, removed various caching schemes
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
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								02e429e973
							
							Fix typos using https://github.com/crate-ci/typos
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								0d0d3d8c80
							
							Renamed speed -> getMovementRange, remove misleading default parameter
						 | 
						1 year ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
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								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								823ffa7a07
							
							Always use ResourcePath for referencing images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								da3a05bc8b
							
							Fix special colors in battle
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dcff463d36
							
							Fixed handling of special palette colors in palette transformations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								31b718898a
							
							Fix playback of shooter animations at max speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ab8b407294
							
							Style cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2ac997d8a9
							
							Fix "holding" animation speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								0ba74fea73
							
							Merge pull request #1515 from IvanSavenko/time_based_animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e14290fde0
							
							Removed loading of images from file into SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3749074a4d
							
							Renamed speed setting name to force-reset it to new scale
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d34efaeb81
							
							All battle effects now use time-based timings
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee7a573cb8
							
							Refactoring of SDL API usage:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4ca22e652d
							
							All projectile animations now use time-based speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d2fe31e224
							
							Fix obstacles (e.g. Quicksands) animation speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8b207fae63
							
							ECreatureAnimType enum -> enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								733f21f8dc
							
							Petrify will freeze stack animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								864990db13
							
							Implemented Bloodlust & Petrification effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7857668158
							
							Implemented group attack animations for dragons/Hydras/etc
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								814f6ed684
							
							Made Clone color filter identical to H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fb3a08e0a6
							
							Added fading animation for fade-in effect for summons
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1dea1854ae
							
							Moved battle animation enum's into new file
						 | 
						2 years ago |