Commit History

Autor SHA1 Mensaxe Data
  mateuszb 4a6ffa94d0 part of minimap revealing %!s(int64=18) %!d(string=hai) anos
  mateuszb 58f1a2169f faster FoW in minimap, does not work, compiler errors %!s(int64=18) %!d(string=hai) anos
  mateuszb d8103fd242 * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) %!s(int64=18) %!d(string=hai) anos
  mateuszb b07b1ec7dc * displaying flags %!s(int64=18) %!d(string=hai) anos
  mateuszb 21f8684cdd * a bit of printing object flags %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 04985fce2f * added #45, #44, #43 %!s(int64=18) %!d(string=hai) anos
  mateuszb f3b5d07aa5 * bugfixes %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 4cca2da9c0 * added #38 %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 9e84383a61 * added #13 and #15 (for buttons and minimap, rest will be added later) %!s(int64=18) %!d(string=hai) anos
  mateuszb 87b3459d14 * resolving #28 %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 8421c901a4 * a lot of improvements %!s(int64=18) %!d(string=hai) anos
  mateuszb b0e72f334e small bugfix, move of one file %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
  mateuszb 2d7dbbefc3 * partially written hero moving %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk dc863f459c *improvements in CPreGame %!s(int64=18) %!d(string=hai) anos
  mateuszb 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 7d704c7f02 * working pathfinder %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk efcc7d08da * printAtMiddle won't crash when called with an empty string %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 8cb1c3ff90 * new files (TownHandler) - add them to your project %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) %!s(int64=18) %!d(string=hai) anos
  mateuszb b65f1dae0f function to set palyer's color on flags, small improvements in CHeroHandler (e.g. removing nodrze and initializing hero's classes) %!s(int64=18) %!d(string=hai) anos
  mateuszb 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak %!s(int64=18) %!d(string=hai) anos
  mateuszb bcc3b16f80 changing colors on surfaces (currently advanced version works only with 8 bit surfaces) %!s(int64=18) %!d(string=hai) anos
  mateuszb 1896733ea6 small upgrade %!s(int64=18) %!d(string=hai) anos
  mateuszb 217e98e345 less bugs and works faster %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 4e0cacff14 * [bugfix] nie zamula %!s(int64=18) %!d(string=hai) anos
  mateuszb 84e04dcd55 już jest trochę lepiej %!s(int64=18) %!d(string=hai) anos