Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mesi fa
  Ivan Savenko ec970c7b22 Support for configuring minimal cost for moving between tiles 10 mesi fa
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 anno fa
  Ivan Savenko 320469d773 Cleanup 1 anno fa
  Ivan Savenko 6c45353aa7 Casting DD or TP will now spend mana before hero movement (and any side 1 anno fa
  Ivan Savenko 8353bca34f Small refactoring of adventure map spell casting: 1 anno fa
  Ivan Savenko 11e4d84749 Implemented View Earth / View Air spells 2 anni fa
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 anni fa
  AlexVinS a65befaa08 Moved town portal logic to mechanics class 8 anni fa
  AlexVinS 3d1a84875e Queries refactoring 8 anni fa
  AlexVinS a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. 9 anni fa
  AlexVinS 11b3426bea Fix 0001331 10 anni fa
  DjWarmonger f32849a73e Attempt to compile refactored spells in MSVS. 10 anni fa
  AlexVinS 5fda2aac9a formatting 10 anni fa
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 anni fa
  AlexVinS 36cdb2968b Refactoring 10 anni fa
  AlexVinS 666d7a4f45 Start implementing VISIONS and DISGUISE 10 anni fa
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 10 anni fa
  AlexVinS 1333f8e410 Split mechanics implementation 10 anni fa
  AlexVinS ce19c76324 Added draft of new file structure 10 anni fa