Historique des commits

Auteur SHA1 Message Date
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) il y a 7 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  AlexVinS 4338fc4ffb CMessage converted to CAnimation il y a 9 ans
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  mateuszb d540723739 * refactoring il y a 12 ans
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h il y a 13 ans
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). il y a 13 ans
  beegee1 156aa6e4d9 * Updated class - file - handling il y a 14 ans
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
  mateuszb b4edd10e6c * beegee's comments patch il y a 14 ans
  Ivan Savenko 2ff07fa66a - Next part of animation system: il y a 14 ans
  Michał W. Urbańczyk dc936d5686 Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents. il y a 15 ans
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. il y a 15 ans
  Ivan Savenko 3aefb896fe - Created config file for true type fonts (disabled by default) il y a 15 ans
  Frank Zago 5a9752fb8c genWindow can center on the last mouse event instead of the screen. Fixes bug 188. il y a 16 ans
  Frank Zago fa7f35bbf4 Do not use hardcoded font sizes in messages. il y a 16 ans
  mateuszb 429b226517 * moved a few files il y a 16 ans