Commit History

Autor SHA1 Mensaxe Data
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1807a8a536 - Bonus subtype will now be resolved using string identifiers. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 0e06ac15ad - Commanders are now a part of faction config %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 99e7177d57 Fixed unitialized ptrs in CArtifacts. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d2ee602b29 - fix uninitialized cursor %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 62a281a665 Complete parsing for new Artifacts. iconIndex needs to be handled. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 13a5a820d0 - Fixed #1032 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko fcc66b7bb9 - fixed RPATH in cmake %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2001aeac92 - typo fix %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b1557bc6c4 - fixes #1105 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 906fa04a60 Tweaks for creature bonuses. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 7759ed017e -Fixed abilities for new creatures not being displayed in creature window %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 8e78c86fe9 Parsing for stack experience and all other properties specified by creature format. Functionality untested due to other bugs in engine :( %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f38244bb5a Fixed adventure map defs for new creatures. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 16adfa3aa7 - Fixed crash on creature window drawn for neutral faction %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 656cf5ab6a - New creatures now work in game (more or less) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2c88845b9e - compile fix %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 20b54a39b6 Some tweaks for mod loading. Still doesn't work. %!s(int64=13) %!d(string=hai) anos