alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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%!s(int64=12) %!d(string=hai) anos |
DjWarmonger
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1807a8a536
- Bonus subtype will now be resolved using string identifiers.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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0e06ac15ad
- Commanders are now a part of faction config
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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99e7177d57
Fixed unitialized ptrs in CArtifacts.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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d2ee602b29
- fix uninitialized cursor
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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62a281a665
Complete parsing for new Artifacts. iconIndex needs to be handled.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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85a23e298c
- generic string ID -> numeric ID resolution system
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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13a5a820d0
- Fixed #1032
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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fcc66b7bb9
- fixed RPATH in cmake
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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2001aeac92
- typo fix
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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b1557bc6c4
- fixes #1105
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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906fa04a60
Tweaks for creature bonuses.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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7759ed017e
-Fixed abilities for new creatures not being displayed in creature window
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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8e78c86fe9
Parsing for stack experience and all other properties specified by creature format. Functionality untested due to other bugs in engine :(
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%!s(int64=13) %!d(string=hai) anos |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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3fcba4fb5c
- fixed crash on start of some campaigns
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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e2bfd53c98
- Fixed some issues and crashes
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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f38244bb5a
Fixed adventure map defs for new creatures.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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16adfa3aa7
- Fixed crash on creature window drawn for neutral faction
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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99dcb73a72
- filesystem.json files for wog and vcmi data
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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656cf5ab6a
- New creatures now work in game (more or less)
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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2c88845b9e
- compile fix
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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3f95ba8ac8
Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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20b54a39b6
Some tweaks for mod loading. Still doesn't work.
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%!s(int64=13) %!d(string=hai) anos |