Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 84cf7b052d Map objects now use shared_ptr (rmg) há 8 meses atrás
  Ivan Savenko 31095248ab Removed typeName and subtypeName properties from CGObjectInstance há 1 ano atrás
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks há 1 ano atrás
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library há 1 ano atrás
  Ivan Savenko 2521557f68 Fixed some newly reported issues from SonarCloud há 1 ano atrás
  Tomasz Zieliński dd55188b77 Option to define surface or underground level for obstacle set há 1 ano atrás
  Tomasz Zieliński 67447acd0e First implementation that works há 1 ano atrás
  Tomasz Zieliński 4fa7f0e93d Also allow filtering biomes by faction(s) há 1 ano atrás
  Tomasz Zieliński a356fdaf2a Allow filtering obstacles by faction aligmnment há 1 ano atrás
  Tomasz Zieliński b1a5693612 Proof of concept with OH3 obstacles há 1 ano atrás
  Tomasz Zieliński 37f6993402 Clean the comments há 1 ano atrás
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex há 1 ano atrás
  Ivan Savenko 60ffb81b33 Replaced remaining placeholder code with callbacks há 1 ano atrás
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. há 1 ano atrás
  Tomasz Zieliński c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area há 1 ano atrás
  Tomasz Zieliński 8ef25155df Remove dependencies of surface and underground zones há 2 anos atrás
  Tomasz Zieliński 1bb2b5b571 + Maintain clear perimeter of a treasure pile. há 2 anos atrás
  Tomasz Zieliński cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? há 2 anos atrás
  Tomasz Zieliński 15b254fded Give every Zone its own RNG há 2 anos atrás
  Tomasz Zieliński cf0515dcd3 Moved Modificators to separate folder há 2 anos atrás