Commit History

Autor SHA1 Mensaxe Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 10 meses
  Ivan Savenko e829d723b2 Replace global bonus tree change counter with per-node counter hai 10 meses
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout hai 1 ano
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai hai 1 ano
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells hai 1 ano
  K 462c79e190 remove never used code in CBonusSystemNode hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Ivan Savenko 9e49587749 Replace bonus string description with metastring that can properly hai 1 ano
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers hai 1 ano
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash %!s(int64=4) %!d(string=hai) anos
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. %!s(int64=5) %!d(string=hai) anos