提交歷史

作者 SHA1 備註 提交日期
  Konstantin 4da97682be vcmi: remove code duplication for native terrain 2 年之前
  Konstantin fedf7d377c vcmi: remove TFaction 2 年之前
  Konstantin 9f8dcfc736 CCreatureHandler: load old stack exp as global effects 2 年之前
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity 2 年之前
  Konstantin 6d9859932b vcmi: add native terrain entity 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class 2 年之前
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions 2 年之前
  Ivan Savenko 307065a633 Merge beta into develop 2 年之前
  Ivan Savenko 10e852fcb9 Fix scope of identifiers resolving for commanders abilities 2 年之前
  Ivan Savenko c661419897 Merge pull request #1700 from rilian-la-te/resource-array 2 年之前
  Konstantin cabe228ebc CCreatureHandler: fix native terrain for any 2 年之前
  Andrey Filipenkov 8f843d0bff fix typos 2 年之前
  Konstantin bbbbfe00f0 Modernize resourceSet 2 年之前
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 年之前
  Konstantin 4c4498b22a vcmi: modernize rest of lib 2 年之前
  Konstantin c7e197e1ff vcmi: remove SELF_MORALE bonus 2 年之前
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 年之前
  Konstantin 62e579f672 vcmi: replace KINGx bonuses to one KING bonus 2 年之前
  Konstantin 1e73c2e1e6 vcmi: configurable charge 2 年之前
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 年之前
  Ivan Savenko c8afef3408 Merge pull request #1636 from rilian-la-te/remove-unused 2 年之前
  Konstantin a364e39b50 vcmi: remove old war machine code 2 年之前
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier 2 年之前
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities 2 年之前
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 年之前
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color 2 年之前
  Ivan Savenko a853045509 Removed unused value from creature config 2 年之前
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 年之前
  Dydzio 685d63603d Merge branch 'develop' into creature-numeric-quantities 2 年之前