Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 5cab8ede90 Fix battle ai trying to act with killed stack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5da407e822 All spell texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d7f004658 Implemented reinforced walls in towns with Castle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko e9c725181c NKAI: fix retreat logic %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 82a9f82e1c BattleAI: retreat %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  AlexVinS a59e12ca5f tweaks %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units %!s(int64=5) %!d(string=hai) anos
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers %!s(int64=5) %!d(string=hai) anos
  Victor Luchits 59c39527c5 Formatting %!s(int64=5) %!d(string=hai) anos
  Victor Luchits be10694b73 Some changes to make the battle AI smarter %!s(int64=6) %!d(string=hai) anos
  Dydzio e50efdc279 Creature spellcast refactor (#569) %!s(int64=6) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  AlexVinS 386805c4e0 [BattleAI] Battle magic fixes %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 805b5215de Client threading tweak %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos