Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov c9c79887a7 remove unused variables %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov aae1d4fed5 fix variable type in for-in loops %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 40585a66c0 Style, commend - requested %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 1649cf2bb9 misc comments %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 6ae3b77d80 AI will not wait to conwuer fort if possible %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f0bb97b0d2 AI will actually attack all heroes when possible - and win the game eventually :) %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński b52faad4c7 + Stack speed is valuable %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński a83753a7d2 AI will now pick Prisons if possible %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński cbf2a1b7cc AI will consider Pandora Box as a valuable object - good for every occasion! %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński faa6ca401e Fixed duplicated value %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f4de5453c6 + AI will consider free slot (or lack of it) for creature reward from a bank %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 79d06bbaa6 Nullkiller: fix merge conflicts %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3480f17a68 Nullkiller: fix defence %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1f83569868 Nullkiller: fix defence %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3d91f2e988 Fix defence crashes and hangs %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 80df879489 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0d5ae20e64 Nullkiller: improved citadel priority %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cf4484e071 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 4f51d3c929 Nullkiller: fix android %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3e9bf9b662 Nullkiller: try to fix build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 32fb465823 Nullkiller: stabilization+clasterization improvements+fuzzy fear %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko f832a8b3cd Nullkiller: calibration and small behavior fixes %!s(int64=4) %!d(string=hai) anos