Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 tahun lalu
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 14 tahun lalu
  Frank Zago aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 14 tahun lalu
  beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 tahun lalu
  beegee1 45fba15511 * Reverted previously changed PreGame code 14 tahun lalu
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 tahun lalu
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. 14 tahun lalu
  beegee1 d6bd8514e7 Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle. 14 tahun lalu
  Ivan Savenko 0f605256e9 - added new files to build system 14 tahun lalu
  mateuszb 7874d84c4e * basic structure of ERM interpreter 14 tahun lalu
  beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 14 tahun lalu
  Michał W. Urbańczyk b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 14 tahun lalu
  Ivan Savenko c6f1d87ede - fix for #95 and #602 14 tahun lalu
  Ivan Savenko 7209f158a1 - gcc/Linux fixes 14 tahun lalu
  Michał W. Urbańczyk 39120fe4a5 Spell scroll improvements, fixing #689, #690, #691. 14 tahun lalu
  Michał W. Urbańczyk 207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file] 14 tahun lalu
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 tahun lalu
  Ivan Savenko 2ff07fa66a - Next part of animation system: 15 tahun lalu
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. 15 tahun lalu
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 tahun lalu
  mateuszb d1bfe4cbd6 * a bit better screen scrolling for small resolutions 15 tahun lalu
  mateuszb 7cad2364fe * minor fixes for screen scrolling 15 tahun lalu
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 15 tahun lalu
  Michał W. Urbańczyk f76e28ee95 Creature animations in 16 bpp. 15 tahun lalu
  mateuszb 052e4f08e5 * partially done campaign bonus selection 15 tahun lalu
  Ivan Savenko 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 tahun lalu
  Michał W. Urbańczyk 931949e349 A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 15 tahun lalu
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 tahun lalu
  Michał W. Urbańczyk 21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 15 tahun lalu
  mateuszb adbc142ff0 * a bit of campaign support 15 tahun lalu