Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 45a3064e5d suggested changes %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 92dd6d8c17 define app version only in CMakeLists %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 25f66097cc Handle RoadType by value / reference %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f804f8a326 Store RiverType by value, handle by reference %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 09931b6c9d Moved roads and rivers to config files. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński b20f649521 stash %!s(int64=3) %!d(string=hai) anos
  nordsoft 1b6f4a5cf3 Rebase on develop %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 c4035134e5 New battlegrounds (#758) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov b1db6e26d1 Fix: nextPrimarySkill crash in case when probability values are incorrect %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 8cd1af6998 Fix: Siege crashes when creature on the archer's tower is not a shooter %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 30426b6a44 Fix: Random map generator crashes when nativeTerrain is not specified in the mod %!s(int64=5) %!d(string=hai) anos