Historique des commits

Auteur SHA1 Message Date
  Andrii Danylchenko 49c872e4ec AI: replace SectorMap with new PathfinderManager il y a 7 ans
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration il y a 7 ans
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) il y a 7 ans
  Arseniy Shestakov 674242da54 CCallback: remove unregisterAllInterfaces il y a 7 ans
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking il y a 7 ans
  AlexVinS e666b2740c Do not use CCreature in CSimpleArmy il y a 7 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans
  Piotr Wójcik 7171fa7ad4 Formatting il y a 8 ans
  Piotr Wójcik 58b427345f Constify il y a 8 ans
  Piotr Wójcik 78e5d39ea0 Change variables type il y a 8 ans
  Piotr Wójcik f145b4be91 Correctly sacrifice many stacks or many atrifacts, fixes #2607 il y a 8 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  AlexVinS 3d1a84875e Queries refactoring il y a 8 ans
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared il y a 10 ans
  ArseniyShestakov b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper il y a 10 ans
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods il y a 10 ans
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option il y a 10 ans
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. il y a 11 ans
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero il y a 11 ans
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects il y a 11 ans
  DjWarmonger 92a62368b5 One more fix for MVS compilation il y a 11 ans
  O01eg c6238588bd Rename new files. il y a 11 ans
  O01eg ad84ae64b0 Clean up. il y a 11 ans
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h il y a 11 ans
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
  DjWarmonger b368e565ab - fixed #1714 il y a 11 ans
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration il y a 11 ans
  beegee1 68bdf71db6 - Fixed GCC compiler warnings il y a 12 ans
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. il y a 12 ans