Andrii Danylchenko
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49c872e4ec
AI: replace SectorMap with new PathfinderManager
|
il y a 7 ans |
Andrii Danylchenko
|
7150fc9f71
AI: pathfinder api supports configuration
|
il y a 7 ans |
Alexander Shishkin
|
75f8c8b29a
Gui cleanup4 (#446)
|
il y a 7 ans |
Arseniy Shestakov
|
674242da54
CCallback: remove unregisterAllInterfaces
|
il y a 7 ans |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
il y a 7 ans |
AlexVinS
|
e666b2740c
Do not use CCreature in CSimpleArmy
|
il y a 7 ans |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
il y a 8 ans |
Piotr Wójcik
|
7171fa7ad4
Formatting
|
il y a 8 ans |
Piotr Wójcik
|
58b427345f
Constify
|
il y a 8 ans |
Piotr Wójcik
|
78e5d39ea0
Change variables type
|
il y a 8 ans |
Piotr Wójcik
|
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
|
il y a 8 ans |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
il y a 8 ans |
AlexVinS
|
3d1a84875e
Queries refactoring
|
il y a 8 ans |
Arseniy Shestakov
|
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
|
il y a 10 ans |
ArseniyShestakov
|
b2e1ee5363
CGameState: move two pathfinding-related functions to CPathfinderHelper
|
il y a 10 ans |
Vadim Markovtsev
|
e4b1ef1405
Add "override" to virtual overriden methods
|
il y a 10 ans |
ArseniyShestakov
|
21aaad6972
MoveHero: add transit movement option
|
il y a 10 ans |
Ivan Savenko
|
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
|
il y a 11 ans |
Ivan Savenko
|
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
|
il y a 11 ans |
Ivan Savenko
|
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
|
il y a 11 ans |
DjWarmonger
|
92a62368b5
One more fix for MVS compilation
|
il y a 11 ans |
O01eg
|
c6238588bd
Rename new files.
|
il y a 11 ans |
O01eg
|
ad84ae64b0
Clean up.
|
il y a 11 ans |
O01eg
|
463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
|
il y a 11 ans |
O01eg
|
927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
|
il y a 11 ans |
DjWarmonger
|
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
|
il y a 11 ans |
DjWarmonger
|
b368e565ab
- fixed #1714
|
il y a 11 ans |
DjWarmonger
|
a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
|
il y a 11 ans |
beegee1
|
68bdf71db6
- Fixed GCC compiler warnings
|
il y a 12 ans |
DjWarmonger
|
d085f8eee8
First implementation of fuzzy logic in VisitTile goal.
|
il y a 12 ans |