AlexVinS
							
						 | 
						
							
							
								32c15a8266
							
							Extract fps counter drawing
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								cc669b0ae7
							
							Move gui locking to GUIHandler
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6890ae9f02
							
							- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								323c4e1637
							
							RMG Options: make "Computer only teams" buttons work as expected
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								078bf6c69c
							
							CSelectionScreen: always use isHost and isGuest when suitable
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								c4000f2ac7
							
							Multiplayer: always display flags in lobby, but block them for guest
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								eeff8f3ea4
							
							Multiplayer: add sync for RMG options in lobby
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								67aa869a33
							
							Multiplayer: make chat history visible in lobby and improve CTextBox
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								1f1f61cf15
							
							Custom campaigns list: redraw parent as we use it's background
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								f8747a1f16
							
							Multiplayer: don't add newly joined players to CPU-only slots
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								685deddac1
							
							Start spell-relatet files reorganisation
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								c46999bcb8
							
							Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								aa5e9fc959
							
							get rid of global debug macros.
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								551925b6d7
							
							Added comments;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								ad8a6c55d7
							
							Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								0e346a4f0d
							
							Reset mapDescription scrolling position on change of map / save
						 | 
						11 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								6fd0f76547
							
							Fix invisible save select when click on save name area
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dce9880d16
							
							Minor refactoring of FunctionList using variadic templates.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ilya Pomaskin
							
						 | 
						
							
							
								447979d051
							
							bind -> std::bind
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								66b022f93e
							
							initializer lists part1
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1e5e02c7df
							
							Compilation fixes caused by merge, replaced some remaining boost::bind with std's
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b1285bc506
							
							Merged GUI refactoring into develop, fixed conflicts
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								5139378319
							
							- migrated boost::function/ref/bind to std:: variants
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								77a73fbaa9
							
							Merge branch 'feature/freegfx' into refactoring/guiClasses
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7390647cd5
							
							End of buttons refactoring:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								10fc1892a8
							
							Large refactoring of button classes:
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e8580229dc
							
							RMG will now actually use all the settings from pregame. Till now it did not.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								92d22bae63
							
							Merge branch 'feature/creatureWindow' into refactoring/guiClasses
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								647b9c683f
							
							Reorganized client source tree:
						 | 
						11 years ago |