Commit History

Author SHA1 Message Date
  Ivan Savenko 50e8bc1704 - build system update 13 years ago
  Ivan Savenko 47945383da gcc-4.5 compatibility 13 years ago
  DjWarmonger 4d62525ff7 - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 13 years ago
  Michał W. Urbańczyk 84630a0984 Fixed #993, tent code cleanups. 13 years ago
  DjWarmonger cdb55500f3 Fixed #979 13 years ago
  Michał W. Urbańczyk 247fabc3a6 Seems to be actually a missing return and redundant check. 13 years ago
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 years ago
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 years ago
  DjWarmonger 18e53a1717 - Fixed a scenario when AI could visit the town without picking troops, resulting in a lock 13 years ago
  DjWarmonger d34cf90bf7 Support for Chain Lightning. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  DjWarmonger ee2768ab07 - Some work for commanders 13 years ago
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 years ago
  Ivan Savenko d479341a5a - gcc compile and warning fixes 13 years ago
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported 13 years ago
  DjWarmonger 82f3bc8135 - Commanders will now be properly intialized 13 years ago
  Michał W. Urbańczyk 482051eb17 Tweaks for obstacles. 13 years ago
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 13 years ago
  DjWarmonger 96d198758c - More commanders 13 years ago
  Michał W. Urbańczyk b874295b3a Really fixed #918. 13 years ago
  Michał W. Urbańczyk 69da179abb Fixed #918. 13 years ago
  Michał W. Urbańczyk c61f536d8b * fixed remaining parts of #760 13 years ago
  Michał W. Urbańczyk 1eeebdee10 Fixed #914. 13 years ago
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 years ago
  Michał W. Urbańczyk 3cf4ebc163 Little more work on #760: 13 years ago
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. 13 years ago
  DjWarmonger 18b1b83c8a Fixed creatures casting aimed spells at dead stacks. 13 years ago
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 13 years ago
  Michał W. Urbańczyk d9a78ff1ce * fixed #871 13 years ago
  DjWarmonger 329f39bb2a Fixed #837 13 years ago