Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4724ccbb45 - fixes #1276 %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 22e14d31cb Fixed #1275 %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5436950119 Fixed abilities of Efreet. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 1c7aad6a50 Improved handling buildings with mode "auto": %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 57ea1ed1b8 Fixed crash at month of double population. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0dc5a13596 Fixed missing spell effects, root cause of #1257. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 87988b0ae7 Compile fixes for MVS2010 %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. %!s(int64=12) %!d(string=hai) anos
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) %!s(int64=12) %!d(string=hai) anos
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  DjWarmonger c8bb363a45 Fixed Death Stare of Commanders, additional tweaks. %!s(int64=12) %!d(string=hai) anos