mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 vuotta sitten |
mateuszb
|
560315bc48
* SlotID refactoring
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12 vuotta sitten |
mateuszb
|
9c1a117c1c
* refactoring
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12 vuotta sitten |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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12 vuotta sitten |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 vuotta sitten |
DjWarmonger
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1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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12 vuotta sitten |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
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12 vuotta sitten |
mateuszb
|
ba3075317f
* proper bool serialization
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12 vuotta sitten |
mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 vuotta sitten |
alexvins
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53b684180d
[refactor]
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13 vuotta sitten |
alexvins
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68e91ada1c
[refactor]
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13 vuotta sitten |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 vuotta sitten |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 vuotta sitten |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 vuotta sitten |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 vuotta sitten |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 vuotta sitten |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 vuotta sitten |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 vuotta sitten |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 vuotta sitten |
Michał W. Urbańczyk
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7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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13 vuotta sitten |
DjWarmonger
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96d198758c
- More commanders
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13 vuotta sitten |
Michał W. Urbańczyk
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b874295b3a
Really fixed #918.
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13 vuotta sitten |
Michał W. Urbańczyk
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c61f536d8b
* fixed remaining parts of #760
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13 vuotta sitten |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 vuotta sitten |
Michał W. Urbańczyk
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f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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13 vuotta sitten |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 vuotta sitten |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 vuotta sitten |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 vuotta sitten |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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14 vuotta sitten |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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14 vuotta sitten |