Commit History

Author SHA1 Message Date
  Ivan Savenko 527885de21 Added VULNERABLE_FROM_BACK bonus 4 months ago
  Ivan Savenko e90d8c318d Configurable multi-hex attacks 5 months ago
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 months ago
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int 6 months ago
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 7 months ago
  Laserlicht 4ee3cda9d8 fix health bar for commander 6 months ago
  Laserlicht f7df5409a3 better fix 7 months ago
  Laserlicht ff2d45673b fix health bar edge case 7 months ago
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode 7 months ago
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 months ago
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 months ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 8 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 8 months ago
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects 8 months ago
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 8 months ago
  Laserlicht ca5471aa55 fix incorrect health calculation 8 months ago
  Laserlicht d98ce78c34 add setting for hp bar 8 months ago
  Laserlicht a8211d12de Combat Health Bar 8 months ago
  Ivan Savenko cca4c0888c In-memory assets generation 8 months ago
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 11 months ago
  Ivan Savenko 19db016473 Merge pull request #4654 from dydzio0614/any-hex-shooting 1 year ago
  Ivan Savenko ff50536568 Fix positioning of stack amount text 1 year ago
  Ivan Savenko 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 year ago
  Dydzio f90405a41d Highlight stacks affected by SPELL_LIKE_ATTACK in spellcast mode 1 year ago
  Ivan Savenko 2d08e18f6a Implemented generation of combat unit number window for xbrz mode 1 year ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago