Commit History

Autor SHA1 Mensaxe Data
  SoundSSGood 45a3064e5d suggested changes %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 96d8e952c4 attempt to fix the build %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 8a6052fd54 CArtHandler refactoring %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 909dcb82fa use ArtifactID %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 4b52d38c57 artifact assemble fixed %!s(int64=3) %!d(string=hai) anos
  SoundSSGood e6e669d024 ArtifactUtils::isSlotBackpack() func + refactoring %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 2d078132bf assemble in backpack initial %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 98bf6931a1 cosmetic correction %!s(int64=3) %!d(string=hai) anos
  SoundSSGood aef87dd482 Apply suggested cosmetic changes %!s(int64=3) %!d(string=hai) anos
  SoundSSGood ad47a7573c Code style. Typo. Code clean up. %!s(int64=3) %!d(string=hai) anos
  SoundSSGood f72a3e3884 function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 363e461c3e ArtifactUtils and CArtifactFittingSet class %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov aa217236b3 check amount of artifacts on hero when checking requirements of a quest that requires artifact(s) %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko faccad7a15 #913 fix artifact assembling check %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2a62ca9522 Fixed CID 1197353 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 9f967b4d7a Fix formatting %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev baa7a84db3 Fix memory corruption during loading artifacts from mods %!s(int64=9) %!d(string=hai) anos
  AlexVinS 153af6e07b cleanup %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos