Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game hai 1 ano
  Ivan Savenko 81e6207df0 Add helper functions for integer division rounding hai 1 ano
  Tomasz Zieliński bfa93be765 Limit predicted damage / loses to actual stack health hai 1 ano
  kdmcser c2d76ab95d accept log text suggestion hai 1 ano
  kdmcser b61011e8b4 accept get creature name suggestion hai 1 ano
  kdmcser 1c6dfb5cc5 Fix creature min damage greater than max will cause game crash. #3780 hai 1 ano
  M 9ee526d202 Fixes from code review hai 1 ano
  M 7bf273e01c Extract revenge calculation to separate method hai 1 ano
  M 815fa26fb3 Change nix rounding, revert assert comment hai 1 ano
  M 67f18729fa REVENGE bonus that matches HotA haspid ability hai 1 ano
  Dydzio dbba1164ef Fix floating point rounding for 5 attack points and unupgraded nix hai 1 ano
  Dydzio 675f9b11fa Add ENEMY_ATTACK_REDUCTION bonus - fixes HotA Nix hai 1 ano
  Ivan Savenko 3b6d3dee69 Slayer spell should only affect creatures with KING bonus hai 1 ano
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77facf9387 Implement missing functions, fixes linking errors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 64ad7558c6 vcmi: skill-agnostic artillery %!s(int64=2) %!d(string=hai) anos
  Konstantin 9ffd18c914 vcmi: skill-agnostic armorer %!s(int64=2) %!d(string=hai) anos
  Konstantin 0ed89e77d4 vcmi: replace archery and offence to new bonus %!s(int64=2) %!d(string=hai) anos